In kf2 having no 100% way to stun scrakes is probably due to bugs, because there are multiple things that should stun them 100% of the time as long as he is not on cooldown, but they don't always do. In kf1 the FP also had a 1-2 hit that you could get away with only one, still you had a 50/50 chance to die or worse without armor. I agree with this for the most part, just 2 comments: You can't reset rage timer by breaking line of sight. If you raged FP without armor and damage resists he can't kill you instantly, so medic always can save you. Standing still like in kf1 is not a good idea anymore. There are no way to stun him with 100% chance. On FPs, the damage is rounded down to zero due to its 50 damage resistance to non-weaknesses, and thus, has no effect. On Big Zeds, it will not have a significant enough effect to be a difference maker. If you raged scrake you can escape without getting damage. You or your teammates will kill off any trash / medium zed before it will have any significant effect. You can reset rage timer by breaking line of sight or letting FP to attack you. If you raged FP without armor and damage resists he will kill you instantly with one strong hit even with 100hp. Sharp and zerker can stun him with headshot hit. Stun (Vulnerability (0.2, 0.7, 0.2, 0.2, 0.2), Cooldown10.0, Duration1.5) Knockdown (Vulnerability (0.2), Cooldown10) Stumble (Vulnerability (0. If you raged scrake you can't escape without getting damage, when you standing still you get less damage. Originally posted by LuckyDiver:In KF1 with HoE difficulty
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